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Students and faculty spent a day with Judy Pfaff examining student work while discussing the awards and challenges of producing art. Her visit concluded with a lecture in which Judy chronicled her personal journey as an artist and the work she produced. Her visit was a part of Texas A&M University’s Artist in Residence program, which is supported by the Academy for the Visual and Performing Arts, the College of Architecture, and the Department of Visualization. |
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Viz graduate student, Bob Graff, was this year’s first-place winner of the 4th annual Scientific Visualization Competition hosted by the Immersive Visualization Center and the Institute of Scientific Computation. Students were judged on the basis of their work’s visual appeal, scientific or artistic merit, and the student’s verbal presentation. Both Bob and the runner-up received new NVIDIA graphic cards. |
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During a daylong visit with Konrad Dunton, CG Supervisor from Electronic Arts, students from the gaming-design class pitched their recent work as part of an internal competition. During a previous visit, EA presented the class with a design challenge. Konrad Dunton and Merry Ayres, EA recruiter, met with each team and determined the winner. Later that evening, Konrad gave an in-depth presentation on the similarities and differences that exist between the CG-movie and CG-gaming industries. |
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Jeff Chamberlain, Blizzard cinematic projects lead, spoke to a full house about their production pipeline and the processes they use to create the cinematic animations for their games. |
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Having been nominated by one of Tanne Foundation’s Board of Trustees, assistant professor, Joshua Bienko received a Tanne Award for his compelling artwork and contribution to the field. The Tanne Foundation’s primary interest is the support of individual artists and their need to create art. MORE>>> |
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Ruben Olague, of the Texas A&M University System's Communications Office produced a video that focused upon the Department of Visualization and the students' recent involvement with Disney during the summer industry animation course. This video can be viewed from the TAMU System Website. |
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Former Vizzer Tatsuya Nakamura will present "Pipeline and Workflow Improvement with Custom Tools for 9" at SIGGRAPH Asia 2009. He was one of the software developers who worked on the film. |
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If you’re a creative visionary, consider becoming a part of the MSVS Program at Texas A&M University. You don’t have to be crazy to be part of the team, but it helps. Check out the admissions section for more information and application deadlines. (click image to enlarge) |
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The Department of Visualization at Texas A&M University provides both undergraduate and graduate programs for students interested in pursuing careers, research and/or exposure to computer graphic animation, 3D art, gaming, game development, rigging, effects, scientific visualization, photography, digital photography, stereography, videography, digital art, modeling, facial animation, rendering, shader writing, CG industry internships, immersive visualization, virtual architecture, programming, and tool development.
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